Last month at the Paris Scrum Gathering, a colleague and I ran a workshop on designing an Agile organization using Lego. We have done this type of design modeling for several years now. We’ve learned a great deal about organizational dynamics by both going through this process ourselves, and facilitating organizational design with teams.
We licensed the method under Creative Commons and have made it available to everyone. We call it Whole-Team Dynamic Organizational Modeling. When teams engage in designing their own organizations, they are much more likely to accept the trade-offs they have to make in order to deliver their products and services to the market. No organization is perfect. Each model creates its own set of silos. Each model is tuned to be effective within a particular organizational culture. All solutions have a messiness that is unavoidable. The usual reason for re-designing an organization is improved throughput and higher value delivery to customers. Sometimes, the organizational design is crafted to achieve a specific outcome related to culture or product architecture. Goals vary, but the act of building and testing an organizational model reveals consistent insights.
You can find more information at wtdom.org, including a facilitation guide to help you plan and deliver your own modeling experience.